using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
I've practiced a lot my pixel art so i decided this pack deserve a total rework that match with my actual skills. As a hobbie, don't spect to be something asap...
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
Ieri ho avuto il primo incontro con Andrea, l’illustratore del gioco, dopo la fine della campagna di finanziamento. Ci siamo incontrati per fare un po’ di b...
Heyo! I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shorel...
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
When the value of "Range to Draw Shadows" was increased, striped shadows were drawn. Striped shadows are often resolved by turning on only either the "Cast Shad...
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new mode...
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
Biao Ren ( Blades of the Guardians ) was one of my biggest influences when I started designing Wandering Blades. The grim world and gritty, yet stylish combat w...
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...