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Postmortems

Can Teenagers Play This Game? Let's find out! - One of Us Will Die Devlog
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Postmortem
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
ANNOUNCEMENT
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Postmortem
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
Moth Planet Postmortem (Part 5 - Demo and Release)
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Postmortem
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Moth Planet Postmortem (Part 4 - Beta)
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Postmortem
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Moth Planet Postmortem (Part 3 - Alpha)
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Postmortem
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Dicentra Postmortem
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Postmortem
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Trouble Comes Twice - Postmortem
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Postmortem
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Moth Planet Postmortem (Part 2 - Pre-Alpha)
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Postmortem
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Pineapples
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Postmortem
sunny day on the island...
a vr multiplayer horror game (the original)
Moth Planet Postmortem (Part 1 - Prototyping)
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Postmortem
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Thank you
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Postmortem
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
A new game, Late Landry
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Postmortem
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
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Game Update
Postmortem
There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
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Remastered + new tiles
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Postmortem
Hello everyone. -Made a overhaul to match the quality of the normal fantasy exterior tileset. -Added diagonal water tiles in characters -Added animated chimney...
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Postmortem
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Postmortem
Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
My Testymony
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Postmortem
- This is a post just for YOU - Hello! My name is Theodore and I live in Athens ,Greece. So let me tell you some facts... By contributing all this time in my wo...
Postmortem ❤️
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Postmortem
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
Fix Page language problem
Postmortem
The Text in the page was have another language language the words was translated and writed with Arabic language in the page and I didn't noticed for that so I...
Sorry
Postmortem
Hello, I'm sorry to anyone that paid for the game during its development time. It would appear that level 7 has glitched at some point during development, and l...
A bit morbid calling this a postmortem huh...
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Postmortem
edit: added links to the music section for anyone curious about it ^^ What went well? Writing went very smoothly. Almost very suspiciously so but I'm glad for i...
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Thanks for the 1000 downloads!
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Postmortem
Thanks for the 1000 downloads! It has been one year and two months since I published this game. I could not create DLC, NSFW content, or finish Yamedomo, but I...
Minor adjustments 7/14/2024
Postmortem
I removed the voice since I don't think I have the list of files from the previous voice actors. Might need to contact them again due to the long delay, or cont...
Some false positives with TWT Vol. 1
Postmortem
Ever since Time Will Travel was developed with Ren'Py, there were some false positives when you download the game as an archive file itself. However, I tested a...
DISORDER Devlog #2 - Launch!
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Postmortem
DevLog #2 Hi everyone!! So it has been 10 days since I launched DISORDER, and man! what a cool experience it has been so far. I thought I would take a moment to...
This is the end...
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Postmortem
Heya there! Erebus here. Wow, it's been a whole month since I made One More Light (OML). I can't believe there's >1.5k total downloads and plays. Thank you very...
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5-Year Anniversary Post-Mortem and QoL Update
Postmortem
It’s been almost 5 years since I released this game for the Community Game Jam 2019. A lot has changed since then. I’ve dropped out of college and now work...
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Bad exe?
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Postmortem
I uploaded the windows version compressed directly by Godot to try and remove the infamous “quarantined” warning , that everybody sees but me ; Please repor...
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Urgent news!
Postmortem
My classmates found my friend's telegram channel and started harassing her harshly. It got to the point where even her mom reported to the school group asking t...
Fate is challenging us in unsuspected ways
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Cover: Photo by Jussara Paulo on Unsplash Our first Itch.io game is finally available for everyone. Epigoni: Essential distills two traditionally published manu...
Ardency Postmortem
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Postmortem
Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
APK Available, and Postmortem Thoughts
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The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
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Upbound - what an adventure!
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Postmortem
2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
Devlog # 17: Postmortem for This Visual Novel Isn't Like Other Visual Novels, or making a really infuriating game
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Postmortem
Typically, I post my devlogs for the beginning/ends of months, but I postponed this one to tell you all about the Queer Games Bundle that’s running again for...
Bou's Revenge: A Patch for My Pain
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Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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Learned a lesson
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I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Postmortem +Thank you!!
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Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
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Thank You
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To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
Final Release
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This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathi...
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Almost Done!
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Postmortem
So, keept you waiting huh? I almost at the end of Paracreat just a few more steps and the Game should be Ready! Here are a few Screenshots:...
Don't Let This Little Buddy Fall a Height V1
Postmortem
Hi there, Umam here. This is my first project after experimenting several times using the Godot Engine. What I've learned has been quite exciting for me. I'll s...
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Im Back
Postmortem
Just wait...
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NEW MODE ! Flickshot, train your flick.
MindMindMind Postmortem!
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Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Check out the Sequel to One Roll Combat
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I've developed a wide-variety of one-roll combat engines since writing this, and eventually I settled on a general form for them that is very different that thi...
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Kanau Postmortem!
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Hello everyone, it’s Chattercap! Thank you to everyone who played Kanau! I’m really grateful that you gave it a chance 😭 since it is quite different from...
Download Record!
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Five Nights at Raiden's reached a 12k+ downloads on Itch.io and 7k downloads on GameJolt! That's over 19k downloads total! Great Job, guys! I want to say that I...
Dahlia Postmortem - Developing a Visual Novel in 36 Hours
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Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
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Global Game Jam 2021 Devlog
Postmortem
This is a recollection of how the development of this project went in 2021! This was originally a blog post here , but I wanted to share this on our official it...
Add Source
Postmortem
While there are some files (.gd) that are part of the whole thing there are many files missing (like .godot. .tscn, import) making me wonder where I left the pr...
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Add Source
Postmortem
I'm not entirely sure that it is updated as the files seem older than the latest version (0.6.0)...
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