Lighten up while you still can, don't even try to understand, just find a place to make your stand and take it eeeeeeeaaaaaaaaassssy. Light little blerb tonight...
Thank you to everyone who have checked out my game so far, and for all the feedback! I have already implemented some of the feedback in this new version. Overal...
I'm sure it has been picked up, also maybe other inconsistencies, but here are some glaring mistakes I noticed after publishing that don't really affect that mu...
Hello, Anuki, lead artist of Soulsteel, here! I´d like to give you a quick heads up about some issues we intend to fix as soon as possible, as well as some add...
It took me some time to sit down and write this post. Here, I want to talk about some clarifications that couldn't fit the narrow space of an 8-page zine. Desig...
Hi, During the past few months I've been reworking Text Fortress entirely. There are a few things in the current version that needed to change, but one thing le...
I've started to stream the progress of the project again. This time it's for the artwork in the game, using Deluxe Paint IV on real hardware. There are many scr...
He tardado un tiempo en ponerme a escribir esta publicación. En ella, haré algunas aclaraciones sobre las reglas que no cabían en el zine. En un próximo pos...
Barbarian Voxel Character - 3D Fantasy Game Asset Rigged as a Humanoid! To help me create more Voxe Game Assets , consider purchasing one of the additional pack...
SHMUP MIDI Pack is released. This is a prototype of the SHMUP BGM Pack. Since the sound had been created to some extent during the prototype stage, we decided t...
Hey, Pilots! It’s time for another update on Skyborne Warriors ! Lately, I’ve been focusing on adding some serious pressure to the gameplay by working on th...
refinements, refinements, refinements better UI Feedbacks! added spatial health bar to Killdozer added red damage feedback to Killdozer added respawn timer bett...
Woring on some updates at the moment, after months of procrastination and fixing literally every bug in TMCDTM… I’ve decided to switch from renpy to light.v...
Cleaning up some dust! Apologies for the late patch, I am mortified that for 10 days we had a game-breaking bug right at the end. That and many other (much rare...
👋Hello👋 This update adds a bunch of new icons for everything in the asset pack! Changes: Lots of correction to mistakes (missing pixels, wrong colours, sh...
Hey everyone, I wanted to share a quick update with you all! Although development has been progressing a bit slowly lately, rest assured that I am still working...
Thank you for all the amazing feedback and comments! This is a tiny update: Added a table of contents for those not using a PDF viewer Grouped the Skills under...
The first change in update 1.1 is a new "How to Play" option in the menu. The next things I added were faster thrust gain and faster rocket rotation, and I fixe...
-Se sube versión portable para Windows (Español/Ingles) con la última y definitiva versión del juego, que recibió una actualización el 22 de agosto de...
For this assignment, I needed to make gameplay that required two players. I decided to make a small open world for both players to explore in order to find swit...
Gladiator Voxel Character - Fantasy Game Asset Rigged as a Humanoid! To help me create more Voxe Game Assets , consider purchasing one of the additional packs o...
I've added turrets to the arena. They are quite deadly and you can't shoot them...yet. I am planning on making them destructible, and have them respawn. Also in...
Hello everyone! As you might know, The Forest Deep was my first finished game, but it's nearly three whole years old now! That's a lot of time! Thus I now look...
fixed bugs and added small things to make the game feel like a game New threat: Red virus: it is slow but unlike it's brother (yellow virus) it can damage the l...
Scoring a level in SE is meant to be similar to a Zachtronics-style game. The player gets an overall pass/fail as a gateway to the next level, plus some stats t...
PreAlpha V1.3 is the second update for Race Master. The update adds: A visible lap counter Drifting A 1 minute track (replaces the 30 second track) Checkpoints...
Ring Formations a Hoax Breaking reports reveal that the supposed "banding artefacts" in Saturn’s rings were nothing more than a sensor malfunction. Initially...
Why the big version jump? APPENDIX L IS DONE! 🎉 That was the last thing for me to be really satisfied. Now, there's still a bunch of stuff I'd like to add th...
MORROR [V: 0.4.0] - Improvements to the Game Page - Added a background - New enemy - Tweaks to enemy spawn MORROR [V: 0.3.0] - Combo Rank - 7 New Achievements -...
So I now have my first boss in the game! Root is a real first challenge. They are intended to really sell the Rogue-Like element concept my game is going for by...
Bugfixes A bug I introduced recently should be fixed. Under certain conditions it caused enemies and allies to seemingly disappear off the map until they attack...
This week, we focused on audio in my Game Design I class. The video linked showcases all of the sounds I added, some of which were recorded myself, and some wer...
Hello! I've released a new game! This is my first post and I'm Japanese, so please forgive me for not being able to write English well! In this game, you avoid...
September Symphony The September edition of Rogue Wave is here, September Sass. This update has focused mostly on the upgrade experience and the players ability...
Hello everyone! Today is the launch of SCE first solution product, FaceTrack. It is a simple facial capture tool that utilizes AR from NVIDIA Broadcast to be us...