For many developers, projects on itch.io are living pages with frequent updates, new images, and gameplay videos. We think it's important for creators to start building and talking with their audience early and a development log is a great way to do that!
When we launched
refinery we made it really easy for creators to distribute new builds quickly, but it wasn't obvious how to to announce the changes. We've experimented with having a Devlogs section in our community, and seen many use their project message boards to post topics for each new update.
Today we're happy to announce our next feature: devlogs.
Devlog posts will appear in the same customized layout you've build for your project. The devlog page is mobile friendly so they're easy to read on any device. A list of your posts will also appear on your project's main page.
We automatically monitor you pages and give you a notification if you've changed anything recently. Creating a new post will automatically select all the things you've changed for sharing. You can find the notification in your dashboard and on the top of your project page.
Attach files, images, butler builds, videos, and Sketchfab scenes directly into your posts to catalog what has changed.
Devlog posts can have comments and likes to help you get feedback on the updates. Similar to other community features on itch.io, comments are completely optional. If they aren't appropriate for your posts then feel free to turn them off.
New posts are published to your followers' feeds. Additionally, we have a new devlogs section on the global feed so you can see what's up on all of itch.io.
Enjoy!
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hello everyone, i make first game, it is game horror
https://pitox.itch.io/redemption-of-lifes
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Amazzing
Hello you are doing my friend all Cook county up on the road it took my hoes
Hi good
Great!
Just posted a devlog for my online multiplayer game: https://gaziduc.itch.io/get-the-crates
What is a commonly accepted ethic of devlogs? Is it acceptable to keep them frequent or is that considered spammy? Should we announce every new change to keep the community engaged or should we keep them reserved?
good question, i would also be interested
oh cool this is a new a epic way to do game
Thanks! We're still new and don't have social media yet (as of this post) but Devlogs are still a great way to keep the communication open in our situation. We've used them a lot with the past two games and they're incredibly helpful for getting news out!
Check out our newest game, just released: https://fox-god-games.itch.io/death-orchestra
Merci
My First Game Made Public for download, MyHeroAdventures
https://rlrrlrll-d.itch.io/my-hero-adventure
So this is my first game. And I used this feature with devlogs. Cool stuff! But I don’t understand why include an archive with the game if it still can’t be downloaded from the devlog.
But you chatted me up and I almost forgot to leave a link to the game. Here it is! https://combat-dices-team.itch.io/myth-landers turn-based RPG-like game about mythology in sci-fi futuristic world.
Oki. I have a small question.
Like you see in the image, I have a LOT of Files inside my Devlog “Add Attachment” part. This is because I tried out using the itch.io butler to upload / update the files of my game and every single file, was it’s own butler push.
So, here my question, is there a way, to remove those files, I don’t need anymore? And is there a way, to prevent the butler from doing this? Would love to get an answer!
Thanks!
LINK: https://play.google.com/store/apps/details?id=com.rfcompany.tamagotchi2
My first game
Backrooms Survival by pompeius (itch.io)
Hello, if you can visit my page. Thank you https://chamo809.itch.io/
Bloodied Fear X is a different version of my game. It has extra features and a bonus stage!
https://mr-vegies.itch.io/bloodied-fear-x
My First Game Made Public for download, Dead Mans Lane.
https://retrobeastgames.itch.io/dead-mans-lane
Download BHOOM BHOOM (DEMO) now https://iva-ibrahim-developer.itch.io/bhoom-bhoom-demo
The first game of Pointgem https://pointgemgames.itch.io/puzzle-room