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Devlogs About Game Design

Lizard Art History
Game Design
Why does it look like that?: I'm doing Nuclear Lizard Island Rampage mostly in a PSX style with a SEGA twist. If you have five minutes, you should absolutely go...
Design Inspiration
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Game Design
What Inspired NLIR? The Beastie Boys, Austin Powers, and Fighting Baseball for the Super Nintendo. I used to go to a bar that constantly projected old MTV and V...
Is playing videogames good for our mental health? And why is it sometimes hard for game developers to get enough sleep or a regular sleep pattern?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
stein.world Roadmap (2024-07-25)
Game Design
The stein.world roadmap got an overall update, to give an up to date overview of whats planned next. Be aware, this roadmap still only shows our current plan an...
Why I made the MC genderfluid + Feedback form
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Game Design
Designing a game is hard. Let's take a look back at some very early concept designs for Harper and Ian. Harper was originally going to have two cisgender design...
Lizards 101
Game Design
I don't know how you would be on this page without a little bit of knowledge, but just in case, I am working on a game called Nuclear Lizard Island Rampage. It...
1 file
Why does this tabletop RPG have a traitor mechanic? - One of Us Will Die Devlog
Game Design
Because it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the...
Does your game have it's own font?
2
Game Design
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
DEVLOG - Character Design: Silhouettes, Shape Language, and Weird Fashion!
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Game Design
Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Capsule art progress
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Game Design
Black and white draft for capsule art, we're going to go with option 2 as the base...
Rogue Noir 2.0 | Cover & Votes
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Game Design
A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
After Journey's End: Gay Serendipity - Devlog 013
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Game Design
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
Rogue Noir 2.0 | Sizes & Ideas
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Game Design
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
The Making of Super Dassalo Land
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14
Game Design
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
What are some fun game modes for Strategy games?
Game Design
I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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Do We Really Need A Social Deduction TTRPG? - One of Us Will Die Devlog
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Game Design
No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
New Storyline Feature
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Game Design
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
Reflecting on the Journey: 30 Days Since Launching the Jumara Project
Game Design
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
In game development, is it better to work with employees or freelancers?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Let's talk about death in RPGs - One of Us Will Die Devlog
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Game Design
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
6 files
0.4.0 is coming soon...
Game Design
Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
Progress Checkup! (Aug. 2024) | Scratchin' Melodii Devlog
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Game Design
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
MyRobot Local LLM AI Host Support
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Game Design
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
I want to make the Best 2D Indie Platformer...
Game Design
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
As a game creator, is it worthwhile attending game conventions?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Blood on the Bleak Road released! Added new character sheet!
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Game Design
Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
1 file
Our Map looks BAD!
Game Design
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
manage a huge revolving jail
Game Design
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Magical Girls & Mecha v1.2: We Have A Deadline!
Game Design
Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
Adding screenshoot
Game Design
Update screenshoot...
DDTank New Era - turn-based shooting game
This Problem Changes Your Perspective On Game Dev
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Game Design
Design Is a Search Algorithm: Game Development Unlocked Think of game development like searching for treasure in a huge lake. You’re looking for the best spot...
DEVLOG - JOURNAL MENU UI AND ART DESIGN
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Game Design
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Solo Test Record!
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Game Design
This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
Chapter 3 Now Available!
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Game Design
Chapter 3 is now available!...
3 files
Discover the key to a world trapped behind books.
Review of the 1st part of Journey into Malebolge; Call me Virgil
Game Design
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
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Why is it so important to try and find a diverse group of play testers?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Playtesting & Character Creation
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8
Game Design
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
The Grid™️ 2: Hypergrid (Or: Home-Ship Construction)
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Game Design
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
Sporadic Naev Newsletter Vol. 4
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Game Design
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Devlog 9: The Art of Unearthed
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Game Design
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Devlog 8: The Black Bug & other Problems
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Game Design
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Should we care about using inclusive language for games?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
July Update!
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Game Design
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Thanks for 1k+ Plays, and Playstyle Observations.
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6
Game Design
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
4 files — 1.0
Devlog 7: The Story of Unearthed
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Game Design
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Update 3 | NOW!
Game Design
🎉 LAST UPDATE (July 15, 2024) Refreshed ALL 80% ➡️ 100% of the pack! Each icon is now in .SVG, so now you can edit them! (WITHOUT ADDITIONAL PAYMENT) Add...
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Common Route done 7/12/2024
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Game Design
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Remote work versus co-located work - what is better?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
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