Dear friends! Our team recently participated in the video game developers festival GEEKON FEST 2. For this event we prepared an improved version of the PROLOGUE...
Darius: A Blast from the Past The AGE of Joy community is buzzing with excitement over a classic arcade shooter: Darius! This 1987 title, developed by Taito, is...
Insane Army Power in Less than 24hr of the launch! Less than 24hours of the release, a player reached an insane Army Power (1,608,257,528,038,760,000) breaking...
The AGE of Joy community is buzzing with excitement over classic games, and recently, one title has been stealing the spotlight: The Bonanza Bros. This Sega Gen...
3D Pixel Art Village in Godot 4 Eduardo Schildt on Youtube is creating shaders in Godot 4 for simulating pixel art with real 3D lighting, and the result is stun...
Hello everyone! Hope you're all well! It's August 15, so we're exactly halfway between the previous update and the next one. On my side, I'm making good progres...
The AGE of Joy community is buzzing with excitement about classic arcade games, and recently, the conversation turned to the iconic Point Blank. This light gun...
The air is thick with the scent of ozone and the buzz of CRT monitors. A familiar joystick hums under your fingertips, and the pixelated world flickers to life...
The air crackles with nostalgia in AGE of Joy. It’s more than just a virtual arcade; it’s a time machine transporting us back to the golden age of gaming. R...
There’s something undeniably nostalgic about classic arcade games. The pixelated graphics, the catchy soundtracks, the feeling of victory (or defeat) after si...
Hey Repair Experts!! 10.000 DOWNLOADS! WOAH! ...Yeah, we still cannot believe it. Thank you so much for showing our little game this amount of support and love...
Hello, adventurers! We're thrilled to announce that the demo for Jumara is now live and ready for you to explore! Dive into the magical world of Jumara, where y...
In this video, Enrico Tartarotti explores the evolution of user interfaces and dives into why they have become so boring over the years. Starting from the vibra...
The 90s Aesthetics GameTalesHQ talks in this short video about how wonderful pre-rendered graphics are. It was very popular in the 90s, maybe some of you game d...
Hello Repair Experts!! We are so happy after seeing this wave of overwhelming support so THANK YOU SO, SO MUCH!!! We opened our Lullabyte Games official Discord...
Greetings, pilots! Between working on a few different RPGs, a full time job, and a young family, I don’t always commit the time I should to marketing and comm...
Hey Wastelanders, Just wanted to update you that a character sheet was requested for this, and while I haven't harassed Matthew to make one specifically for thi...
I made this game alone, for about 3 weeks, I stayed up 24 hours a day, with coffee, and slept only when I was really tired, and I did that for 3 weeks, also whi...
The gamification of social networks, and other Over the past several years, LinkedIn has been growing quietly in the arena of global social media. Unlike its co...
Palworld and Helldivers 2 both proved today that “fun” beats whatever faux art you are trying to create with video games. The insane level of success of Pal...
Why voxels are so cool? Nearly a decade ago, Zach Soares, a gamedev writer and Voxel artist, wrote a massive overview of the Voxelart styles appearing in video...
Woah it's been a year since I originally released my game "a cat & his boy" thank you for everyone who has supported the game in anyway shape or form! More exci...
Hello Resonance Games fans and itch community. I'm back, and with a pretty big studio update! It's been a bit of time since I did an update here, but with every...
I was recently invited on The Red Tunic Podcast to talk with Link about video games, how I got into the industry, games I think are underrated, life outside of...
Retro gaming is usually associated with the older generations that play modern titles, but also have a soft spot for some bygone video game eras. However, The G...
I uploaded new version, 1.2.0, with number of fixes and improvements, WebGL and Android versions and offline leaderboard! Egg Delivery was available to play dur...
Words can't express how encouraging it has been for us with the results of Lazy Suzy. We set out to make a small little game, and work on the level designs seri...
Development of Pyrene and look back at the demo In this post I wanted to give you an update on the development of Pyrene, the feedback we’ve received and shar...
It has been some time since I released this demo, and even today I still getting new videos from you time to time. I'm not going to lie, I'm struggling to sit d...
Discover this awesome voxel based godot game I think the title of the game is endless adventure, but I'm not sure. Nevertheless it looks awesome and has good po...
While this page mainly serves Ephemerium and its updates/progress, at the behest of a senior developer I work with in a different project, I have decided to ope...
Finally, i have a account on Boosty! You can now support me to keep me continue to make this game for you) On Boosty you will see some exclusive content, like b...
Hi Everyone! I've been giving a lot of thought to life over the past few years and I'm finally settling down into a philosophy. I'd essentially like to practice...
Thank you for your support, time & consideration! If you enjoyed your experience, donate via Dulcia Games’ Ko-fi , or sign up for our Patreon (we're currently...
Hi fellow bug lovers, I’d like to invite you to join the Beetle Knight discussions over on the new Brooklet Games discord server! It’s a great place to talk...
Back in December, I went to Dragonmeet 2023 in London and offered to run The First Knight at Indie Games on the Hour (IGotH). I orignally wrote this as a public...
Last year, Hexingtide moved from having a set of three dice attributes down to a single one called "Inhumanity." This is been a pretty great change for gameplay...
howdy! I would love to get to know more of the people who have played my game, a great way to get to know you is through your art! How would you like to have yo...
Although Starman was only publicly released in 2023, this game began to be designed at the beginning of the pandemic by Brazilians Paulo and Rafael Silva, fathe...
Today we continue our goal of showcasing the myriad of talents we have at Resonance Games, by providing a 1:1 conversation with our team members - hopefully lea...